The negative effects of playing games could have been a set back for the industry. But, it was handled wisely by allow the child to play game that are educational and within a stipulated time frame.
The gaming sector is a million dollar industry. A lot of things have undergone a transformation. The gaming industry is no longer restricted to a certain niche of age group. With the advent of the advanced gaming software and mobile gaming concept, the domain has become the most preferred form of entertainment for people from all age groups. USA boasts of having the largest video games market in the world with respect to the revenue earned.
The gaming industry has undergone transformation
When the gaming industry began its journey, it was hardly anticipated that it will become so huge and popular. During the early 80s and 90s when the concept of video games popped in, it was mainly considered for the kids and the young children. But as days went by, there has been improvements in the graphics and the whole concept has undergone a transformation with people from all age groups playing video games.
Expansion of gaming industry means more employment
It is a million dollar industry and it is because of the players from all over the world, who make the gaming industry so profitable and well recognized. In fact, the best part about the evolution and the expansion of the video game industry is that more number of people get employed required in different departments around the globe.
Educational games came to the forefront
There was a concept among many that kids shouldn’t be allowed to play games as it causes psychological disorders and they start losing focus on their studies, lose social connections and gradually become violent in their behaviours. But, it was defended by opining that a child will be allowed to play game only for a limited time period and under the supervision of the parents.
The negative effect of playing video games on children could have been a set back in the gaming industry, but it was handled very effectively by the gaming companies. They started manufacturing video games that have educational values and help the kids in certain stages of their lives like problemingsolving skills, improvement in the reflexes, memory improvement and so on. But all such benefits were possible only when you restrict your child to play game for a limited time.